Capcom has released a comprehensive balance patch for Street Fighter 6, bringing adjustments to every character on the roster. The update, which went live on March 28th, 2023, aims to enhance gameplay, refine character strengths, and address weaknesses.
Ryu: Hadoken's damage increased to compensate for its slow projectile speed.
Chun-Li: Legs have been buffed, making her more viable in close-range combat.
Luke: Plasma Blade's startup speed increased, providing a better anti-air option.
Jamie: Guile Kick's recovery time reduced, improving his pressure game.
Kimberly: Ninja Step's range expanded, enhancing her mobility and mix-up potential.
Juri: Attack strength increased, making her more dangerous in close-range encounters.
In addition to the general changes, each character has received specific adjustments. Guile's Sonic Boom is now faster and can be used as an effective zoning tool. Cammy's Cannon Spike has improved tracking, making it more difficult for opponents to escape. Dee Jay's Double Rolling Sonic Boom can now be canceled into special moves, providing greater combo options.
Beyond character balance changes, the patch also includes gameplay enhancements. The input buffer window has been expanded, making it easier for players to execute special moves and combos. The Drive Gauge builds up more quickly, allowing players to use Drive Rush and Overdrive more frequently.
The SF6 balance patch is a significant update that shakes up the gameplay meta. The changes address character imbalances and provide new opportunities for combos and strategies. Players should experiment with their character's new abilities and adjust their playstyles accordingly. As Capcom continues to monitor player feedback and data, it is likely that further balance adjustments will be made in the future to keep the game competitive and engaging.